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Richard devine 2caudio aether
Richard devine 2caudio aether








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I tend to keep separate drives for different projects. I might do some light processing and then will meta tag, and save them into different folders to use for either my design projects or for my own music. I will usually pull out the most interesting bits from my recordings then import them to the computer for clean up.

richard devine 2caudio aether

Fusing both worlds into one composition for me is really interesting as you come to places you wouldn't normally experience within a musical composition. I love taking the field recordings and layering/combining them with computer generated synthesized sounds. I have built up a large collection of different sounds that I have used on my albums and projects. I have been recording and collecting sounds for almost 15 years now. I draw lots of inspiration from my field recordings which can be of many different things, animals, insects, machinery, and unusual spaces. I love combining the organic sounds of nature and processing them in unusual ways to get something new. Well, I have always thought my music was more sound design driven. When working on your own artist material, how do the lines between sound-design and composition get blurred? You are known as one of the most influential sound-designers in the world, as well as an incredibly innovative artist/composer/producer.

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His work has been featured on new software and hardware titles from many innovative companies such as: Alesis, Access Virus Keyboards, Akai, Ableton Live, Apple Computers, Arturia, CamelAudio, Native Instruments, Izotope software, WayOutware Softare,Eventide Effects Company, GRM tools, Korg, Clavia Nord, DigiDesign, Openlabs, Universal Audio, Hartmann Neuron synthesizers, Stanton Magnetics DJ Company, Spectrasonics, Roland, Propellerheads, Yamaha and M-Audio Division.

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In conjunction with TV and film work Richard also has done synthesis programming and sound design work with some of the biggest audio companies in the world. He has also worked with Konami gaming division for the Dance-Dance Revolution game.

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He has also collaborated with BT (Brian Transeau on movie "Surveillance" Directed by Adam Rifkin, Wieden & Kennedy, AKQA Inc., and have done sound mangling/programming for Trent Reznor of Nine Inch Nails, composed and designed commercials for the Nike Shoe Company and worked with various companies doing sound design for Apple Computers, Audi, BMW, Ford, Lincoln, Mercury, Scion, Coke, LandRover, Lexus, Peugeot, Dodge, HBO, Nestle, Nike Japan, McDonald's, Sprite, Sony, Spike Television network and XBOX (Halo2 and 3 for Microsoft International Websites. His work has done film score work for Touchstone Pictures (with John Hues & Kyle Cooper).

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This immense collection containing over 1300 new sounds designed for film, TV, and multimedia projects has won him world wide recognition as one of the most cutting edge sound designers today.

richard devine 2caudio aether

Most recently Richard released "Mechanical Morph" sound effects collection with Hollywood Edge/Sound Deluxe.

Richard devine 2caudio aether windows 7#

In 2010 he worked for Microsoft in designing the Windows 7 Theme system sounds for Epic and Bungie creators of the video game"Gears of War". Following the success of these new releases Richard launched a new sound design company "Devinesound" which was nominated the Cannes Lions Award for the work with Microsoft Gaming division for the Halo Believe Campaign. He recently signed a deal with Sony Media to release his first two premium sound effects libraries, "Pulse" and "The Electronic Manuscript" which won best sample library by the Remix Technology Awards. He has released music on Schematic, Warp, Asphodel, and Sublight records and has performed his own ear-tearing music mayhem worldwide. On February 1st 2012 he released RiSP on Detroit Underground records. Richard Devine is a recording artist and sound designer based in Atlanta GA.










Richard devine 2caudio aether